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Justice League Snyder Cut

Project Type

VFX for Feature Film

Date

2021

Role

Lead Facial Modeler

Wētā FX had the opportunity to rebuild and bring to life Steppenwolf for the Zack Snyder cut of Justice League. I was tasked with his facial blendshapes network. The unique challenge here was the sliding of flesh over the boney understructure of his skeletal face. After some utility deformers to bake out shapes and then a bunch of incrementals and combo work, the final rig made our Lead Facial animator and our Supes happy.
I also did some work on the Box Wraiths and other assets for the show.

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